![]() This detail had to be removed from the final version to make room for the extra wheel and platform tiles. In the August builds, the red eye of the Escanail will turn yellow as it's backing up. The platform under the Escanail's shell is 8 pixels shorter, making the long climb up Doppler Stage 2 more difficult. The actual snail part is also animated slower, though they actually move at the same speed in both versions. In the August prototypes, the wheel on the Escanail enemy is inanimate and a bit larger - it was shrunk down to keep the animated part of the wheel down to 16 8x8 tiles. Sigma uses his own boss icon in the final version.Įnemies and Sub-Bosses Escanail August builds The stage intros already use the final design. The final game's icon is a bit more unique, with a red D in front of a blue diamond. Doppler boss icon is a yellow D in front of a red triangle - this is basically an edit of the boss icon from Mega Man X2. The chip Capsules use the same blue palette as the normal Light Capsules in the earlier prototypes. The energy orbs look fine with the golden palette, so there's no problem there. The final version discards this concept and gives no visual indication for any chip except the Hyper Chip, which gives X's armor a shiny golden hue. Note that the energy orbs that come out of X share the same palette, and they end up looking pretty weird as a result. In the August prototypes, each enhancement chip will tint the white parts of X's armor a different color. The flame coming from the Hawk Ride Armor was redrawn in the final version. The extra life has some extra shading in the earlier builds - this is also how it looked in the previous two titles, but the golden palette X gets with the Hyper Chip doesn't work well with the older graphic, necessitating a sprite change. ![]() This unique orange palette was added in a later version. X's fourth charge level uses the third charge level's palette in the August builds. The preview for Neon Tiger's stage is missing in the August prototypes, but the palette still exists. The preview for Tunnel Rhino's stage is missing in the August prototypes, but the palette still exists. ![]() The preview for Gravity Beetle's stage changed the clouds and added a setting sun in the final. The preview for Crush Crawfish's stage added some shading to the sky and darkened the lines on the building in the final. The preview for Blizzard Buffalo's stage looks completely different, aside from the same graphical layout. Blast Hornet, Toxic Seahorse, and Volt Catfish are identical to the final. Continued abuse of our services will cause your IP address to be blocked indefinitely.While the code for displaying the stage previews has mostly been removed (some of the subroutines still exist), the preview images can still be found in the ROM (except for Tunnel Rhino & Neon Tiger, see below). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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